Familiar but Strange: Exploring our Relationships with Robots
Monday, December 5, 2011
Presented by Science & the City
You see a film about a group of robots that seem human, but there is something off about them that you can't quite pinpoint. It makes you feel a little creepy inside, and you don't know why. At that moment you're experiencing the uncanny valley, a phenomenon in which the more human-like a robot becomes, the more unsettled by it we humans become.
From the robotic vacuum buzzing around your bedroom to the voice of your navigation system, robots and computers with human-like qualities are becoming ever more pervasive in our society. Why do some make us want to hug them and others make us want to run and hide?
For this event in our Being Human in the 21st Century series, roboticists Heather Knight and Chris Bregler discuss the future of robot-human relations.
Join us for a reception afterwards, where you might just get to meet some robots.
|Student / Postdoc / Fellow Member:||$15|
|Student / Postdoc / Fellow Nonmember:||$20|
This event is part of the Being Human in the 21st Century Series
One of the signature traits of being human is our quest to define what it means to "be human." But that definition is always changing—now perhaps more than ever. From virtual reality to mundane reality, science and technology continue to push the boundaries of human existence. In this series, Science & the City will examine what it means to be human in the 21st century.
Other upcoming events in this series:
• System Overload: The Limits of Human Memory, September 6, 2011
• Celluloid Science: Humanizing Life in the Lab, October 20, 2011
• Virtual Humanity: The Anthropology of Online Worlds, November 9, 2011
• Matchmaking in the Digital Age, February 15, 2012
Learn more about the series here.
New York University
Chris Bregler's primary research interests are in the areas of motion capture, animation, computer vision, graphics, statistical learning, gaming, and applications in the bio/medical field, human-computer interaction, and artificial intelligence. Currently he focuses on human movement research, including projects in human face, speech, and full-body motion analysis and animation, movement style, expressions, body language, and Massive Multiplayer Mocap games. Most of these projects are interdisciplinary collaborations with other (computer) scientists, engineers, dancers, animators, bio/medical experts, game designers, and producers.
Carnegie Mellon University
Heather Knight is currently conducting her doctoral research at Carnegie Mellon's Robotics Institute. She is also founder of Marilyn Monrobot Labs in New York City, which creates socially intelligent robot performances and sensor-based electronic art. Her previous work includes robotics and instrumentation at NASA's Jet Propulsion Laboratory, interactive installations with Syyn Labs, field applications and sensor design at Aldebaran Robotics, and she is an alumnus from the Personal Robots Group at the MIT Media Lab. Knight earned her bachelor and master's degrees at MIT in electrical engineering and computer science and has a minor in mechanical engineering.
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