Online games offer immersive, three-dimensional worlds populated by thousands of characters who form intense relationships, functional economies, complex societies, and rich cultures. Often these virtual connections not only mimic real-world interactions but sometimes even supplant them. But just how far can virtual worlds take us?
For this third installment of our fall series, Science & the City is bringing together an anthropologist and an online game designer to discuss how our humanity shapes, and is shaped by, our virtual experiences.
Join Thomas M. Malaby of the University of Wisconsin–Milwaukee and Lee T. Guzofski of G2G Enterprises on November 9 for this timely discussion about the ways in which natural reality blends and blurs with the virtual reality of online games.
A reception will follow.
|Student / Postdoc / Fellow Member:||$15|
|Student / Postdoc / Fellow Nonmember:||$20|
One of the signature traits of being human is our quest to define what it means to "be human." But that definition is always changing—now perhaps more than ever. From virtual reality to mundane reality, science and technology continue to push the boundaries of human existence. In this series, Science & the City will examine what it means to be human in the 21st century.
Other upcoming events in this series:
• System Overload: The Limits of Human Memory, September 6, 2011
• Celluloid Science: Humanizing Life in the Lab, October 20, 2011
• Familiar but Strange: Exploring our Relationship with Robots, December 5, 2011
• Matchmaking in the Digital Age, February 15, 2012
Learn more about the series here.